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Post by Job on Dec 10, 2006 16:11:10 GMT -5
You're not going to get MAXIMUM video quality with a splitter, but... yeah. That's probably your best solution to meet your current goals.
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Post by commanderduff on Dec 11, 2006 3:00:56 GMT -5
Geese I think you should use the DScaler program. I capture Guitar Hero videos with it, how much lag do you think I get? NOT A LOT THAT'S FOR SURE!
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Post by orochigeese on Dec 11, 2006 3:50:21 GMT -5
Hmm, DScaler, you say? I'll look into it, thanks for the info I get an annoying amount of lag right now. I use VirtualDub but i really think most of the reason for the lag comes from my USB input device, the Digital Video Creator 80, rather then the capture software. I've tried differnet programs and always seem to get the same amount of lag. I like VirtualDub cause it allows full screen capture previews. What do you use to capture, hardware wise? USB device or capture card/tv tuner card? Or a wizard?
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Post by commanderduff on Dec 11, 2006 4:39:48 GMT -5
Yeah, I don't think the program will help your USB situation right there. But check it out anyway. I hated Dazzle USB thingie which I tried back before FPZ was out. I ditched it, got a cheap ATI TV Wonder Pro and downloaded DScaler and never looked back.
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Post by orochigeese on Dec 11, 2006 4:50:34 GMT -5
Yeah, i checked out the site a few minutes ago and they seem pretty adamant that the optimal use of it happens with a tv tuner or capture card. I did see step-by-step installation instructions that do lead me to believe I could use it with my DVC though. There was mention of S-video inputs as an alternative to tv tuner or capture card. So I'm guessing I probably could try it out. I think I will check it out next time I do some capturin' Thanks for the advice and I'll let you know if it works for me
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Post by Joe Snack Road on Dec 14, 2006 12:29:49 GMT -5
I've been playing with Ukemi, lately, and I'm liking the results.
Frog and Freedom Kid (older build, probably spring 2006) have been having a nifty little back and forth that usually goes 14-19 minutes, with a couple of HOT MATCHES that went 25.
One of the HOT MATCHES had Freedom Kid kick out of the Dragon Suplex Whip twice, once at 2, another at 2.9 before falling to Frog's (standing) Rolling Elbow. The newer FK should be more competitive as he has more points, different moves, etc., but I'm liking that this is working without TOO MUCH issue.
Frog is competitive, keeping pace with some of his notable rivals (old builds of Figaro, Gene Starr) and still being solid enough that weight division rivals can beat him without having to pull out their biggest moves - I've seen Frog job to a few flash pins, and Specialty level moves, as well as going down to finishers.
That's about the best I could hope for, especially since I was afraid of Ukemi tearing the edit's balance a new crap hatch.
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Post by Job on Dec 14, 2006 13:32:46 GMT -5
Frog and Freedom Kid (older build, probably spring 2006) have been having a nifty little back and forth that usually goes 14-19 minutes, with a couple of HOT MATCHES that went 25. Okay, so to start off I'm pretty Goddamn flattered that you've been using my edit for testing purposes. Freedom Kid is, to date, the best dit I've come out with, so it's good to know he serves a purpose beyond losing most of his matches :) One of the HOT MATCHES had Freedom Kid kick out of the Dragon Suplex Whip twice, once at 2, another at 2.9 before falling to Frog's (standing) Rolling Elbow. The newer FK should be more competitive as he has more points, different moves, etc., but I'm liking that this is working without TOO MUCH issue. Dude... that's a pretty amazing finish. And yes, the newer FK has (if I remember correctly) ten more points and a few moves that are a little more powerful, but all in all I'm not fucking with him too much, under the assumption that he ain't broke and therefore I'd fucking BETTER not try to fix him. Frog is competitive, keeping pace with some of his notable rivals (old builds of Figaro, Gene Starr) and still being solid enough that weight division rivals can beat him without having to pull out their biggest moves - I've seen Frog job to a few flash pins, and Specialty level moves, as well as going down to finishers. Making an edit that's competitive and still flash pinnable is probably going to be my next major goal in Fire Pro. I was thinking of testing this concept against Dink, since I can't think of anybody who uses more flash pin attempts (and that's a good thing, people). That's about the best I could hope for, especially since I was afraid of Ukemi tearing the edit's balance a new crap hatch. As I'm sure we all know, it's a scary prospect to change anything about an edit when they're already working out decently. Glad to hear that you took the leap and had good results, though.
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Post by commanderduff on Dec 15, 2006 17:39:31 GMT -5
One change between previous Fire Pro games and FPR that I noticed a while ago but never really told anyone (at least not that I recall) until just now is the standing dazed CPU logic setting. I remember in FPZ Deibu telling me to make sure that the back grapple is set pretty high because you really wouldn't see back grapples otherwise. That's fine and dandy in FPR and works out good in small and large, but at near death it's different, at least in the matches I am watching.
I remember the first video show I did which ended with the cage match between Ice and Duff for the MDWF Title. I used this particular setting to purposely extend the match, and anyone who remembers it can agree. It was cool at the time, but looking back on it now I felt like I was making the Fire Pro equivalent to St. Anger; extending the match for no other reason than to make it long. This only really applies to edits that have a finisher in front grapple, because when matches get that long you just want to end it, and all Duff and Ice did was a crapload of back grapples.
I don't know what personal rules everyone else has, but if my edit has a front grapple finisher then in the standing dazed at near death setting I make sure that the front and back grapple percentages are pretty much even, maybe more tilted to front grapple too.
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Post by Deibu-sama on Dec 16, 2006 1:12:53 GMT -5
If you set it to anything other than 0% you are a back grapple dodging gay faggot. End of story.
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Post by jddelphin on Dec 16, 2006 13:48:58 GMT -5
BACK GRAPPLES RULE!
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Post by Deibu-sama on Dec 16, 2006 15:44:21 GMT -5
Seriously, back grapples are like 75% more likely to be countered than a front grapple, so setting this just means you're a cheap arsehole who doesn't wanna be countered.
ps jd that is the greatest sig EVER
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Post by jddelphin on Dec 16, 2006 17:40:58 GMT -5
thanks, there's so much dod crap on my cpu that nobody has ever seen...
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Jason Blackhart
Upper Midcard
Hates Us All
For lucky best wash, use Mr. Sparkle!
Posts: 149
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Post by Jason Blackhart on Dec 18, 2006 13:57:16 GMT -5
While messing around with FPR today, the idea for this random post came to me, so I bring you "When Priority Logic Goes Bad":
I was finally able to use match make mode, and booked a surprisingly good HaseKen vs. Outsiders contest. At about the 28:30 mark (with the TLD~! fast approaching), Nash hits his running big boot... and follows it up with a single leg crab for the win. Gotta make sure your pins are in the same slot for face up and face down if the move can leave the opponent either way, suckas...
A number of shows later, Kawada throws his opponent into the corner and follows in with a running kenka kick. As the guy stumbles forward, Kawada goes for his JANPINGU HAI KIKKU! ...and misses. Anyway, the game is like, "okay, he used the jumping high kick, and the opponent is down", so the priority logic for the move tells him to pin, even though the move wasn't really successful.
Yet another problem I remember came up months ago near the end of a battle royal, where wrestler A floored wrestler B, then wrestler C immediately hits their finisher on A. Trouble is, when C goes to follow up the finisher, his focus shifted to the wrong opponent and pinned B for the three count instead.
Um, YEAH! I'm bored...
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Post by jddelphin on Dec 18, 2006 17:23:41 GMT -5
All 3 of those things have happened to me basically I put it up to "MO! botched spot!" -and virtually laugh the offender out of the arena and into early retirement....
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Post by orochigeese on Dec 18, 2006 18:09:43 GMT -5
LOL I've had the first spot happen to me...and it was my fault. Figaro did a rolling elbow from behind and it floored the guy. His priority logic was set to Rolling Elbow -> Head X in the HOPE that he'd go for the iron claw (face up). But since the elbow hit from behind, it sent the opponent face down. Where Figaro proceeded to do his camel clutch, which was intended as a mid match stretch move. So i chalked that up to Figaro getting overexcited and losing focus...which isn't THAT big a stretch of imagination The other two spots sounded really funny. Especially Kawada whiffing on the Jumping High Kick. Perhaps...just perhaps...Kawada is SO powerful that he used some kind of chi technique in kicking the AIR and that caused the pinfall The Battle Royale spot just sounded frustrating. The same degree of frustration when wrestler A does a move on wrestler B and then wrestler B pins A So yeah, gotta watch out for priority logic shenanigans! Thanks for the update, JB! ;D
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