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Post by Smacked Ass on Dec 29, 2006 19:47:09 GMT -5
Well, I decided to dust off FPR the other day, and see if i remember how to play. I played a couple of battle royals with a mix of MMA and puro dudes. I pick the dudes randomly, then randomly pick a dude for myself to use. One match consisted of Low Ki (Player 1), Teh HAWTNESS, Peter Aerts, Chono, Mutoh, Ikuhisa Minowa, Road Warrior Hawk, and some dude that looks like Riki Choshyu, but isn't. Long story short, many including Low Ki eliminated earlier on in the match, Chono, HAWTNESS, Hawk, and Peter Aerts re n. Takayama takes an Aerts high kick at 18:05, CRITICAL!. At 20:03, Chono takes a Peter Aerts kick combo, CRITICAL!. For the next ten minutes plus, Aerts and Hawk battle, with the unmoving, bloodied wrecks of Takayam and Chono still lying in the ring. Aerts relentlessly punishes Hawk with all manners of striking combinations and standing high kicks, the "match" began to resemble a Tai Bo class more than a fight, with Aerts throwing kick after kick with not so much as a hulk up or any other response from Hawk (wait, that's a lie. Hawk did respond, he bled like a stuck pig after being nkeed in the face). At the 34 minute mark, Hawk rallied, and powerslamed, lariato-ed, and piledrove the shit out of "The Lumberjack", resulting in Aerts rolling around, holding his neck (a sight familiar to those who have seen any Bak Fu match. ;D). Hawk hulked up, and at the 36:31 mark of the match, scored a pin fall victory, bloodied, beaten, but still alive. So, while you rock out on your GH2 controller, play gears of war or your new Wiis, take a minute to remember the GREATEST GAMING FRANCHISE EVER to grace your consoles (or in Dave's case, your computer...)... GRADIUS! CASTLEVANIA! ZELDA! MARIO BROTHERS! METAL GEAR SOLID! FINAL FANTASY! MARY-KATE AND ASHELY'S MYSTERY MALL!FIRE PRO WRESTLING!
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Post by Job on Dec 30, 2006 12:00:33 GMT -5
The Road Warriors in Fire Pro have always been beasts, but that really takes the cake. Sweet match, man.
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Post by Smacked Ass on Dec 30, 2006 12:24:12 GMT -5
Yeah, I thought watching hawk get kicked repeatedly in the head for sixteen minutes rocked, the whole time expecting to see CRITICAL! flash onto the screen was good, but to see that ol' beast come back and win the match... Pretty tight.
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Jason Blackhart
Upper Midcard
Hates Us All
For lucky best wash, use Mr. Sparkle!
Posts: 149
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Post by Jason Blackhart on Jan 25, 2007 13:54:43 GMT -5
Posted this at FPC, but figured I should put it here too, since many of the people that could find this crap interesting hang out at The Dump~! MY SUPER-NERD FIRE PRO SYSTEM GUIDE WEBSITE OF DOOM~!This is something I've put way too much time into over the years (the freaking images on the health meter page have actually been there since 2003...), and it's still not near complete. I wanted to wait until more was done before I shared this with everyone, but it's been so long that I might as well put up what I've got. Who knows, maybe opening the page will inspire me to add more... Yeah, right. As a Dump-exclusive addition to the message (because I only thought about it after I'd posted the FPC topic), the next parts I'd put up (whenever the hell this might be) would be fight style info and maybe damage calculation... WHEEEEEE! Oh, also, I guess if anyone has questions about how the FP system works that you'd like to see in the guide, you could ask, in case I overlook(ed) something. Unless it's something I don't know the answer to, in which case, keep it to yourself.
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Post by jddelphin on Jan 25, 2007 17:03:19 GMT -5
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!![glow=red,2,300][/glow][shadow=red,left,300][/shadow]
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Post by orochigeese on Jan 25, 2007 22:49:50 GMT -5
OMFG!! THIS IS THE FIRE PRO BIBLE THAT YOU"VE TOLD US ABOUT!! Thank you SO much for posting this *puts on reading glasses and gets some caffeine ready, its gonna be a long, educational night!*
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Post by commanderduff on Jan 26, 2007 0:02:24 GMT -5
Geese, the caps lock key is there for a reason. "
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Post by orochigeese on Jan 26, 2007 0:29:51 GMT -5
You're right, I shouldn't have turned it off for the second half of my post
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Post by jddelphin on Jan 26, 2007 6:57:58 GMT -5
I'M DANCING!
I'M DANCING!!!!
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Post by Joe Snack Road on Jan 26, 2007 10:39:39 GMT -5
!
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Post by jddelphin on Jan 26, 2007 18:27:39 GMT -5
Please more! must have more!!! tell me more!!!!
>weeps<
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Post by jddelphin on Jan 27, 2007 17:25:17 GMT -5
I hope you know, JB, I WILL be the one checking the site EVERY DAY for the off-chance of an update....
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Jason Blackhart
Upper Midcard
Hates Us All
For lucky best wash, use Mr. Sparkle!
Posts: 149
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Post by Jason Blackhart on Jan 27, 2007 19:38:18 GMT -5
Excellent. Now I'll make sure to not update for a year or so just to drive you insane.
You know, the start of this topic was going on aboot how the CPU builds a match, and I don't have an answer to that exactly, just a slightly interesting fact. The sims don't seem to have a pre-determined end. I found this out a while ago messing around in FFPW (where it's easiest to run the exact same match repeatedly by saving the state before the match begins).
Anyway, after watching the same match happen a few times, I decided to mess with the wrestlers' health meters during it, and it can alter the course of the match. Like, at the point where the match originally ended, I'd give the loser enough health back to be able to break out of the fall, and the match continued. I also think I made it where the wrestler would've been hit with a big move, but refilled their health so that they would instead have a 100% chance of countering and blocked the attack, once again ALTERING THE SPACE-TIME CONTINUUM~! or something...
So, it's even more confusing as to how the CPU sims really work. I mean, if you made it where both wrestlers never lost health and couldn't lose, how long could the match possibly go on for? (Of course in FFPW, the match will end at 99:59 no matter what and render a "TKO" decision, but I don't think it does that in FPR, right?) Unless it actually does alter the match "script" on the fly, despite the "pre-simmed" match that would've happened every time had I not screwed with the RAM. Plus, this testing was all in the GBA games, it could work differently in FPR anyway.
Um, YEAH!, whatever... My brain hurts...
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Jason Blackhart
Upper Midcard
Hates Us All
For lucky best wash, use Mr. Sparkle!
Posts: 149
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Post by Jason Blackhart on Jan 27, 2007 20:13:08 GMT -5
Oh hell, also, I noticed something new in damage calculation today while messing with FPR that I need to figure out. First of all, remember the damage calculator program I released back in June? Turns out I messed something up in it (nothing major, the basic calculations are all right) by not rounding down to an integer on one of the steps which caused it to give slightly higher damages than is correct, but I seem to have it fixed now (haven't uploaded a new version yet, though). Second, I noticed something where during the match I was playing, the spirit damage was WAY higher than what it should have been when the defending wrestler had no HP re ning. So, it appears that if the wrestler has no health, maybe some of the points that would affect that meter are instead applied to the SP, but I haven't figured out exactly how it works yet. I don't think this sort of thing happened in the GBA games, but for all I know, it could have and I just didn't notice, so I don't know if this is new to FPR or what... EDIT: Hey, my first !
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Post by Smacked Ass on Jan 27, 2007 20:29:56 GMT -5
This shit is really interesting, but I'm scared to read too much of it for fear of ruining the game with the Santa Effect (Christmas just hasn't been the same...). I wonder if there's a JB for EVERY game out there?
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